Rivals Sem Key e OP Silent aim, rage bot, fly, ESP, e etc...
1008 VISUALIZAÇÕES
26/10/2025
[🎃] RIVALS
Descrição
Esse script acabou de passar por um dos maiores reworks eu mesmo criei ele,
ENTRA NO DISCORD PLS: https://discord.gg/eand3NY9sq
NÃO TEM KEY >:))))))
JOGOS SUPORTADOS
Código do Script
1--[[
2 Rivals Cheat v2.2 - Rayfield UI
3 Optional Mobile Buttons + Fixed Config System + Fixed Aimbot Checks
4]]
5
6local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
7
8local RunService = game:GetService("RunService")
9local Players = game:GetService("Players")
10local LocalPlayer = Players.LocalPlayer
11local Workspace = game:GetService("Workspace")
12local ReplicatedStorage = game:GetService("ReplicatedStorage")
13local UserInputService = game:GetService("UserInputService")
14local Camera = Workspace.CurrentCamera
15
16-- Connection storage for proper cleanup
17local connections = {}
18local mobileButtons = {}
19local mobileButtonsEnabled = {
20 Aimbot = false,
21 Fly = false,
22 NoClip = false
23}
24
25local Window = Rayfield:CreateWindow({
26 Name = "Rivals - thegxx v2.2",
27 LoadingTitle = "Rivals Cheat",
28 LoadingSubtitle = "by thegxx",
29 ConfigurationSaving = {
30 Enabled = true,
31 FolderName = "RivalsCheat",
32 FileName = "RivalsConfig"
33 },
34 Discord = {
35 Enabled = false,
36 Invite = "noinvite",
37 RememberJoins = true
38 },
39 KeySystem = false,
40})
41
42local Tabs = {
43 Aimbot = Window:CreateTab("🎯 Aimbot & Precision", 4483362458),
44 Visuals = Window:CreateTab("👁️ Visuals & ESP", 4483362458),
45 Movement = Window:CreateTab("🏃 Movement & Mobility", 4483362458),
46 Protection = Window:CreateTab("🛡️ Protection & Survival", 4483362458),
47 Extras = Window:CreateTab("⚙️ UI & Extras", 4483362458),
48 Settings = Window:CreateTab("⚙️ Settings", 4483362458),
49}
50
51-- Utility functions
52local function getCharacter()
53 return LocalPlayer.Character
54end
55
56local function getHumanoid()
57 local character = getCharacter()
58 return character and character:FindFirstChild("Humanoid")
59end
60
61local function getRoot()
62 local character = getCharacter()
63 return character and character:FindFirstChild("HumanoidRootPart")
64end
65
66-- Mobile Button Creator
67local function createMobileButton(name, position, callback)
68 local ScreenGui = LocalPlayer.PlayerGui:FindFirstChild("MobileButtons") or Instance.new("ScreenGui")
69 ScreenGui.Name = "MobileButtons"
70 ScreenGui.ResetOnSpawn = false
71 ScreenGui.Parent = LocalPlayer.PlayerGui
72
73 local button = Instance.new("TextButton")
74 button.Name = name
75 button.Size = UDim2.new(0, 80, 0, 80)
76 button.Position = position
77 button.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
78 button.BorderSizePixel = 2
79 button.BorderColor3 = Color3.fromRGB(255, 255, 255)
80 button.Text = name
81 button.TextColor3 = Color3.fromRGB(255, 255, 255)
82 button.TextSize = 14
83 button.Font = Enum.Font.GothamBold
84 button.Visible = false
85 button.Parent = ScreenGui
86
87 local corner = Instance.new("UICorner")
88 corner.CornerRadius = UDim.new(0, 10)
89 corner.Parent = button
90
91 local toggled = false
92 button.MouseButton1Click:Connect(function()
93 if not mobileButtonsEnabled[name] then return end
94 toggled = not toggled
95 button.BackgroundColor3 = toggled and Color3.fromRGB(0, 255, 0) or Color3.fromRGB(40, 40, 40)
96 callback(toggled)
97 end)
98
99 mobileButtons[name] = button
100 return button
101end
102
103local function updateMobileButtonVisibility(buttonName, shouldShow)
104 if mobileButtons[buttonName] then
105 mobileButtons[buttonName].Visible = shouldShow and mobileButtonsEnabled[buttonName]
106 end
107end
108
109-- ========== Aimbot / Silent Aim / Trigger / Settings ==========
110
111-- Aimbot Variables
112local aimbotEnabled = false
113local aimbotLock = "Head"
114local aimbotPrediction = false
115local aimbotAutoLock = false
116local aimbotShowFOV = false
117local aimbotFOVColor = Color3.fromRGB(255, 255, 255)
118local fovCircle = nil
119
120-- Keybinds (fixed handling)
121local aimbotKeyEnum = Enum.KeyCode.Q
122local flyKeyEnum = Enum.KeyCode.F
123
124local function parseKeybindInput(k)
125 -- Supports Enum.KeyCode, string ("Q") or table return types from UI
126 if typeof(k) == "EnumItem" and k.EnumType == Enum.KeyCode then
127 return k
128 elseif typeof(k) == "string" then
129 local name = k:upper()
130 if Enum.KeyCode[name] then
131 return Enum.KeyCode[name]
132 end
133 elseif type(k) == "table" and #k > 0 then
134 -- Rayfield sometimes returns table like {"Q"} or similar
135 local first = k[1]
136 if typeof(first) == "EnumItem" and first.EnumType == Enum.KeyCode then
137 return first
138 elseif type(first) == "string" then
139 local name = first:upper()
140 if Enum.KeyCode[name] then return Enum.KeyCode[name] end
141 end
142 end
143 return nil
144end
145
146-- Sections
147local AimbotSection = Tabs.Aimbot:CreateSection("Rage Aimbot")
148
149local AimbotToggle = Tabs.Aimbot:CreateToggle({
150 Name = "Enable Rage Aimbot",
151 CurrentValue = false,
152 Flag = "AimbotToggle",
153 Callback = function(Value)
154 aimbotEnabled = Value
155 if mobileButtons["Aimbot"] then
156 mobileButtons["Aimbot"].BackgroundColor3 = Value and Color3.fromRGB(0, 255, 0) or Color3.fromRGB(40, 40, 40)
157 end
158 end,
159})
160
161local AimbotKeybind = Tabs.Aimbot:CreateKeybind({
162 Name = "Rage Aimbot Keybind",
163 CurrentKeybind = "Q",
164 HoldToInteract = false,
165 Flag = "AimbotKeybind",
166 Callback = function(Keybind)
167 local parsed = parseKeybindInput(Keybind)
168 if parsed then
169 aimbotKeyEnum = parsed
170 end
171 -- Rayfield handles displaying/storing the config key; we just cache the Enum.KeyCode here
172 end,
173})
174
175local AimbotLockDropdown = Tabs.Aimbot:CreateDropdown({
176 Name = "Lock Target",
177 Options = {"Head", "Torso"},
178 CurrentOption = {"Head"},
179 MultipleOptions = false,
180 Flag = "AimbotLock",
181 Callback = function(Option)
182 aimbotLock = Option[1] == "Head" and "Head" or "UpperTorso"
183 end,
184})
185
186local AimbotPredictionToggle = Tabs.Aimbot:CreateToggle({
187 Name = "Movement Prediction",
188 CurrentValue = false,
189 Flag = "AimbotPrediction",
190 Callback = function(Value)
191 aimbotPrediction = Value
192 end,
193})
194
195local AimbotAutoLockToggle = Tabs.Aimbot:CreateToggle({
196 Name = "Auto Lock",
197 CurrentValue = false,
198 Flag = "AimbotAutoLock",
199 Callback = function(Value)
200 aimbotAutoLock = Value
201 end,
202})
203
204-- Silent Aim Section
205local SilentSection = Tabs.Aimbot:CreateSection("Silent Aim")
206
207local silentAimEnabled = false
208local silentAimHitchance = 100
209local silentAimLock = "Head"
210
211local SilentAimToggle = Tabs.Aimbot:CreateToggle({
212 Name = "Silent Aim",
213 CurrentValue = false,
214 Flag = "SilentAim",
215 Callback = function(Value)
216 silentAimEnabled = Value
217 end,
218})
219
220local SilentAimHitchanceSlider = Tabs.Aimbot:CreateSlider({
221 Name = "Hitchance (%)",
222 Range = {0, 100},
223 Increment = 1,
224 Suffix = "%",
225 CurrentValue = 100,
226 Flag = "SilentHitchance",
227 Callback = function(Value)
228 silentAimHitchance = Value
229 end,
230})
231
232local SilentAimLockDropdown = Tabs.Aimbot:CreateDropdown({
233 Name = "Lock Target",
234 Options = {"Head", "Torso"},
235 CurrentOption = {"Head"},
236 MultipleOptions = false,
237 Flag = "SilentAimLock",
238 Callback = function(Option)
239 silentAimLock = Option[1] == "Head" and "Head" or "UpperTorso"
240 end,
241})
242
243-- Trigger Bot Section
244local TriggerSection = Tabs.Aimbot:CreateSection("Trigger Bot")
245
246local triggerEnabled = false
247local triggerDelay = 0
248
249local TriggerToggle = Tabs.Aimbot:CreateToggle({
250 Name = "Trigger Bot",
251 CurrentValue = false,
252 Flag = "TriggerBot",
253 Callback = function(Value)
254 triggerEnabled = Value
255 end,
256})
257
258local TriggerDelaySlider = Tabs.Aimbot:CreateSlider({
259 Name = "Trigger Delay (ms)",
260 Range = {0, 500},
261 Increment = 10,
262 Suffix = "ms",
263 CurrentValue = 0,
264 Flag = "TriggerDelay",
265 Callback = function(Value)
266 triggerDelay = Value / 1000
267 end,
268})
269
270-- Aimbot Settings Section
271local SettingsSection = Tabs.Aimbot:CreateSection("Aimbot Settings")
272
273local aimDeadCheck = true
274local aimWallCheck = true
275local aimPriority = "Distance"
276local aimFOV = 500
277local aimMaxDistance = 0
278
279local AimPriorityDropdown = Tabs.Aimbot:CreateDropdown({
280 Name = "Priority",
281 Options = {"Distance", "Health"},
282 CurrentOption = {"Distance"},
283 MultipleOptions = false,
284 Flag = "AimPriority",
285 Callback = function(Option)
286 aimPriority = Option[1]
287 end,
288})
289
290local AimFOVSlider = Tabs.Aimbot:CreateSlider({
291 Name = "Aimbot FOV",
292 Range = {100, 1000},
293 Increment = 10,
294 CurrentValue = 500,
295 Flag = "AimFOV",
296 Callback = function(Value)
297 aimFOV = Value
298 if fovCircle then
299 fovCircle.Radius = Value
300 end
301 end,
302})
303
304local ShowFOVToggle = Tabs.Aimbot:CreateToggle({
305 Name = "Show FOV Circle",
306 CurrentValue = false,
307 Flag = "ShowFOV",
308 Callback = function(Value)
309 aimbotShowFOV = Value
310 if fovCircle then
311 fovCircle.Visible = Value
312 end
313 end,
314})
315
316local MaxDistanceSlider = Tabs.Aimbot:CreateSlider({
317 Name = "Max Distance (0 = unlimited)",
318 Range = {0, 1000},
319 Increment = 10,
320 Suffix = " studs",
321 CurrentValue = 0,
322 Flag = "MaxDistance",
323 Callback = function(Value)
324 aimMaxDistance = Value
325 end,
326})
327
328local DeadCheckToggle = Tabs.Aimbot:CreateToggle({
329 Name = "Dead Check",
330 CurrentValue = true,
331 Flag = "DeadCheck",
332 Callback = function(Value)
333 aimDeadCheck = Value
334 end,
335})
336
337local WallCheckToggle = Tabs.Aimbot:CreateToggle({
338 Name = "Wall Check",
339 CurrentValue = true,
340 Flag = "WallCheck",
341 Callback = function(Value)
342 aimWallCheck = Value
343 end,
344})
345
346-- Create FOV Circle
347fovCircle = Drawing.new("Circle")
348fovCircle.Thickness = 2
349fovCircle.NumSides = 100
350fovCircle.Radius = aimFOV
351fovCircle.Filled = false
352fovCircle.Visible = false
353fovCircle.ZIndex = 999
354fovCircle.Transparency = 1
355fovCircle.Color = aimbotFOVColor
356
357-- Helper: FIXED target validation with proper checks
358local function isValidTarget(player)
359 -- Basic existence checks
360 if not player then return false end
361 if player == LocalPlayer then return false end
362 if not player.Parent then return false end
363
364 -- Character checks
365 local character = player.Character
366 if not character then return false end
367 if not character.Parent then return false end
368
369 -- Humanoid checks
370 local humanoid = character:FindFirstChild("Humanoid")
371 if not humanoid then return false end
372
373 -- Dead check
374 if aimDeadCheck then
375 if humanoid.Health <= 0 then return false end
376 if humanoid:GetState() == Enum.HumanoidStateType.Dead then return false end
377 end
378
379 -- Target part existence
380 local targetPartName = aimbotLock or "Head"
381 local targetPart = character:FindFirstChild(targetPartName)
382 if not targetPart then return false end
383
384 -- Distance check
385 if aimMaxDistance > 0 then
386 local myRoot = getRoot()
387 if myRoot then
388 local distance = (myRoot.Position - targetPart.Position).Magnitude
389 if distance > aimMaxDistance then
390 return false
391 end
392 else
393 return false
394 end
395 end
396
397 -- Wall check (visibility check)
398 if aimWallCheck then
399 local myRoot = getRoot()
400 if not myRoot then return false end
401
402 local origin = Camera.CFrame.Position
403 local direction = (targetPart.Position - origin)
404 local distance = direction.Magnitude
405
406 local ray = Ray.new(origin, direction.Unit * distance)
407 local ignoreList = {getCharacter(), character}
408
409 local hit, hitPosition = Workspace:FindPartOnRayWithIgnoreList(ray, ignoreList)
410
411 -- If we hit something and it's not the target's character, they're behind a wall
412 if hit then
413 if not hit:IsDescendantOf(character) then
414 return false
415 end
416 end
417 end
418
419 return true
420end
421
422local function getClosestPlayer(fov)
423 local closest, closestValue = nil, math.huge
424 local center = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
425
426 for _, player in ipairs(Players:GetPlayers()) do
427 if not isValidTarget(player) then continue end
428
429 local character = player.Character
430 if not character then continue end
431
432 local targetPartName = aimbotLock or "Head"
433 local targetPart = character:FindFirstChild(targetPartName)
434 if not targetPart then continue end
435
436 local pos, onScreen = Camera:WorldToViewportPoint(targetPart.Position)
437 if not onScreen then continue end
438
439 local screenPos = Vector2.new(pos.X, pos.Y)
440 local dist = (center - screenPos).Magnitude
441
442 if fov and dist > fov then continue end
443
444 local value
445 if aimPriority == "Distance" then
446 value = dist
447 else
448 local humanoid = character:FindFirstChild("Humanoid")
449 if humanoid then
450 value = humanoid.Health
451 else
452 value = math.huge
453 end
454 end
455
456 if value < closestValue then
457 closestValue = value
458 closest = player
459 end
460 end
461
462 return closest
463end
464
465-- Keep track of locked target
466local currentlyLockedTarget = nil
467local lastTriggerShot = 0
468
469-- Aimbot Render loop with Auto Lock and Smoothness
470connections["Aimbot"] = RunService:BindToRenderStep("Aimbot", Enum.RenderPriority.Camera.Value, function(dt)
471 -- Update FOV circle position
472 if fovCircle then
473 fovCircle.Position = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
474 fovCircle.Radius = aimFOV
475 fovCircle.Visible = aimbotShowFOV
476 fovCircle.Color = aimbotFOVColor
477 end
478
479 if not aimbotEnabled then
480 currentlyLockedTarget = nil
481 return
482 end
483
484 local targetToAim = nil
485
486 -- Auto Lock logic with validation
487 if aimbotAutoLock and currentlyLockedTarget then
488 if isValidTarget(currentlyLockedTarget) then
489 targetToAim = currentlyLockedTarget
490 else
491 currentlyLockedTarget = nil
492 end
493 end
494
495 -- Find new target if needed
496 if not targetToAim then
497 targetToAim = getClosestPlayer(aimFOV)
498 currentlyLockedTarget = targetToAim
499 end
500
501
502-- [[ SCRIPT RECORTADO PARA PERFORMANCE ]]
503-- O código é muito grande para renderizar completamente.
504-- Use o botão 'Copy Script' ou 'Download' para pegar o código completo.Descoberta
Manus combate orbit no key
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