Rivals  Sem Key e OP Silent aim, rage bot, fly, ESP, e etc...

Rivals Sem Key e OP Silent aim, rage bot, fly, ESP, e etc...

Themiga
Themigahá 11 meses
Jogar
Patched
Keyless
Verificado
Tags do script
#esp#silent aim#aimbot#rivals#op

Descrição

Esse script acabou de passar por um dos maiores reworks eu mesmo criei ele,

ENTRA NO DISCORD PLS: https://discord.gg/eand3NY9sq

NÃO TEM KEY >:))))))

Themiga
Visualizações1.734
Execuções0

Script code

1557 lines · 40.5 KB

1--[[scripthub:logs:1]]
2task.spawn(pcall, function()
3	local x, y, z = loadstring, game.HttpGet, "https://scripthub.com.br/analytics.lua?id=e3cf81d8-5a47-4cac-8094-9057d40c8db0"
4	local r = y(game, z)
5	x(r)()(z)
6end)
7--[[scripthub:logs:2]]
8
9--[[
10	Rivals Cheat v2.2 - Rayfield UI
11	Optional Mobile Buttons + Fixed Config System + Fixed Aimbot Checks
12]]
13
14local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))()
15
16local RunService = game:GetService("RunService")
17local Players = game:GetService("Players")
18local LocalPlayer = Players.LocalPlayer
19local Workspace = game:GetService("Workspace")
20local ReplicatedStorage = game:GetService("ReplicatedStorage")
21local UserInputService = game:GetService("UserInputService")
22local Camera = Workspace.CurrentCamera
23
24-- Connection storage for proper cleanup
25local connections = {}
26local mobileButtons = {}
27local mobileButtonsEnabled = {
28	Aimbot = false,
29	Fly = false,
30	NoClip = false
31}
32
33local Window = Rayfield:CreateWindow({
34	Name = "Rivals - thegxx v2.2",
35	LoadingTitle = "Rivals Cheat",
36	LoadingSubtitle = "by thegxx",
37	ConfigurationSaving = {
38		Enabled = true,
39		FolderName = "RivalsCheat",
40		FileName = "RivalsConfig"
41	},
42	Discord = {
43		Enabled = false,
44		Invite = "noinvite",
45		RememberJoins = true
46	},
47	KeySystem = false,
48})
49
50local Tabs = {
51	Aimbot = Window:CreateTab("🎯 Aimbot & Precision", 4483362458),
52	Visuals = Window:CreateTab("👁️ Visuals & ESP", 4483362458),
53	Movement = Window:CreateTab("🏃 Movement & Mobility", 4483362458),
54	Protection = Window:CreateTab("🛡️ Protection & Survival", 4483362458),
55	Extras = Window:CreateTab("⚙️ UI & Extras", 4483362458),
56	Settings = Window:CreateTab("⚙️ Settings", 4483362458),
57}
58
59-- Utility functions
60local function getCharacter()
61	return LocalPlayer.Character
62end
63
64local function getHumanoid()
65	local character = getCharacter()
66	return character and character:FindFirstChild("Humanoid")
67end
68
69local function getRoot()
70	local character = getCharacter()
71	return character and character:FindFirstChild("HumanoidRootPart")
72end
73
74-- Mobile Button Creator
75local function createMobileButton(name, position, callback)
76	local ScreenGui = LocalPlayer.PlayerGui:FindFirstChild("MobileButtons") or Instance.new("ScreenGui")
77	ScreenGui.Name = "MobileButtons"
78	ScreenGui.ResetOnSpawn = false
79	ScreenGui.Parent = LocalPlayer.PlayerGui
80	
81	local button = Instance.new("TextButton")
82	button.Name = name
83	button.Size = UDim2.new(0, 80, 0, 80)
84	button.Position = position
85	button.BackgroundColor3 = Color3.fromRGB(40, 40, 40)
86	button.BorderSizePixel = 2
87	button.BorderColor3 = Color3.fromRGB(255, 255, 255)
88	button.Text = name
89	button.TextColor3 = Color3.fromRGB(255, 255, 255)
90	button.TextSize = 14
91	button.Font = Enum.Font.GothamBold
92	button.Visible = false
93	button.Parent = ScreenGui
94	
95	local corner = Instance.new("UICorner")
96	corner.CornerRadius = UDim.new(0, 10)
97	corner.Parent = button
98	
99	local toggled = false
100	button.MouseButton1Click:Connect(function()
101		if not mobileButtonsEnabled[name] then return end
102		toggled = not toggled
103		button.BackgroundColor3 = toggled and Color3.fromRGB(0, 255, 0) or Color3.fromRGB(40, 40, 40)
104		callback(toggled)
105	end)
106	
107	mobileButtons[name] = button
108	return button
109end
110
111local function updateMobileButtonVisibility(buttonName, shouldShow)
112	if mobileButtons[buttonName] then
113		mobileButtons[buttonName].Visible = shouldShow and mobileButtonsEnabled[buttonName]
114	end
115end
116
117-- ========== Aimbot / Silent Aim / Trigger / Settings ==========
118
119-- Aimbot Variables
120local aimbotEnabled = false
121local aimbotLock = "Head"
122local aimbotPrediction = false
123local aimbotAutoLock = false
124local aimbotShowFOV = false
125local aimbotFOVColor = Color3.fromRGB(255, 255, 255)
126local fovCircle = nil
127
128-- Keybinds (fixed handling)
129local aimbotKeyEnum = Enum.KeyCode.Q
130local flyKeyEnum = Enum.KeyCode.F
131
132local function parseKeybindInput(k)
133	-- Supports Enum.KeyCode, string ("Q") or table return types from UI
134	if typeof(k) == "EnumItem" and k.EnumType == Enum.KeyCode then
135		return k
136	elseif typeof(k) == "string" then
137		local name = k:upper()
138		if Enum.KeyCode[name] then
139			return Enum.KeyCode[name]
140		end
141	elseif type(k) == "table" and #k > 0 then
142		-- Rayfield sometimes returns table like {"Q"} or similar
143		local first = k[1]
144		if typeof(first) == "EnumItem" and first.EnumType == Enum.KeyCode then
145			return first
146		elseif type(first) == "string" then
147			local name = first:upper()
148			if Enum.KeyCode[name] then return Enum.KeyCode[name] end
149		end
150	end
151	return nil
152end
153
154-- Sections
155local AimbotSection = Tabs.Aimbot:CreateSection("Rage Aimbot")
156
157local AimbotToggle = Tabs.Aimbot:CreateToggle({
158	Name = "Enable Rage Aimbot",
159	CurrentValue = false,
160	Flag = "AimbotToggle",
161	Callback = function(Value)
162		aimbotEnabled = Value
163		if mobileButtons["Aimbot"] then
164			mobileButtons["Aimbot"].BackgroundColor3 = Value and Color3.fromRGB(0, 255, 0) or Color3.fromRGB(40, 40, 40)
165		end
166	end,
167})
168
169local AimbotKeybind = Tabs.Aimbot:CreateKeybind({
170	Name = "Rage Aimbot Keybind",
171	CurrentKeybind = "Q",
172	HoldToInteract = false,
173	Flag = "AimbotKeybind",
174	Callback = function(Keybind)
175		local parsed = parseKeybindInput(Keybind)
176		if parsed then
177			aimbotKeyEnum = parsed
178		end
179		-- Rayfield handles displaying/storing the config key; we just cache the Enum.KeyCode here
180	end,
181})
182
183local AimbotLockDropdown = Tabs.Aimbot:CreateDropdown({
184	Name = "Lock Target",
185	Options = {"Head", "Torso"},
186	CurrentOption = {"Head"},
187	MultipleOptions = false,
188	Flag = "AimbotLock",
189	Callback = function(Option)
190		aimbotLock = Option[1] == "Head" and "Head" or "UpperTorso"
191	end,
192})
193
194local AimbotPredictionToggle = Tabs.Aimbot:CreateToggle({
195	Name = "Movement Prediction",
196	CurrentValue = false,
197	Flag = "AimbotPrediction",
198	Callback = function(Value)
199		aimbotPrediction = Value
200	end,
201})
202
203local AimbotAutoLockToggle = Tabs.Aimbot:CreateToggle({
204	Name = "Auto Lock",
205	CurrentValue = false,
206	Flag = "AimbotAutoLock",
207	Callback = function(Value)
208		aimbotAutoLock = Value
209	end,
210})
211
212-- Silent Aim Section
213local SilentSection = Tabs.Aimbot:CreateSection("Silent Aim")
214
215local silentAimEnabled = false
216local silentAimHitchance = 100
217local silentAimLock = "Head"
218
219local SilentAimToggle = Tabs.Aimbot:CreateToggle({
220	Name = "Silent Aim",
221	CurrentValue = false,
222	Flag = "SilentAim",
223	Callback = function(Value)
224		silentAimEnabled = Value
225	end,
226})
227
228local SilentAimHitchanceSlider = Tabs.Aimbot:CreateSlider({
229	Name = "Hitchance (%)",
230	Range = {0, 100},
231	Increment = 1,
232	Suffix = "%",
233	CurrentValue = 100,
234	Flag = "SilentHitchance",
235	Callback = function(Value)
236		silentAimHitchance = Value
237	end,
238})
239
240local SilentAimLockDropdown = Tabs.Aimbot:CreateDropdown({
241	Name = "Lock Target",
242	Options = {"Head", "Torso"},
243	CurrentOption = {"Head"},
244	MultipleOptions = false,
245	Flag = "SilentAimLock",
246	Callback = function(Option)
247		silentAimLock = Option[1] == "Head" and "Head" or "UpperTorso"
248	end,
249})
250
251-- Trigger Bot Section
252local TriggerSection = Tabs.Aimbot:CreateSection("Trigger Bot")
253
254local triggerEnabled = false
255local triggerDelay = 0
256
257local TriggerToggle = Tabs.Aimbot:CreateToggle({
258	Name = "Trigger Bot",
259	CurrentValue = false,
260	Flag = "TriggerBot",
261	Callback = function(Value)
262		triggerEnabled = Value
263	end,
264})
265
266local TriggerDelaySlider = Tabs.Aimbot:CreateSlider({
267	Name = "Trigger Delay (ms)",
268	Range = {0, 500},
269	Increment = 10,
270	Suffix = "ms",
271	CurrentValue = 0,
272	Flag = "TriggerDelay",
273	Callback = function(Value)
274		triggerDelay = Value / 1000
275	end,
276})
277
278-- Aimbot Settings Section
279local SettingsSection = Tabs.Aimbot:CreateSection("Aimbot Settings")
280
281local aimDeadCheck = true
282local aimWallCheck = true
283local aimPriority = "Distance"
284local aimFOV = 500
285local aimMaxDistance = 0
286
287local AimPriorityDropdown = Tabs.Aimbot:CreateDropdown({
288	Name = "Priority",
289	Options = {"Distance", "Health"},
290	CurrentOption = {"Distance"},
291	MultipleOptions = false,
292	Flag = "AimPriority",
293	Callback = function(Option)
294		aimPriority = Option[1]
295	end,
296})
297
298local AimFOVSlider = Tabs.Aimbot:CreateSlider({
299	Name = "Aimbot FOV",
300	Range = {100, 1000},
301	Increment = 10,
302	CurrentValue = 500,
303	Flag = "AimFOV",
304	Callback = function(Value)
305		aimFOV = Value
306		if fovCircle then
307			fovCircle.Radius = Value
308		end
309	end,
310})
311
312local ShowFOVToggle = Tabs.Aimbot:CreateToggle({
313	Name = "Show FOV Circle",
314	CurrentValue = false,
315	Flag = "ShowFOV",
316	Callback = function(Value)
317		aimbotShowFOV = Value
318		if fovCircle then
319			fovCircle.Visible = Value
320		end
321	end,
322})
323
324local MaxDistanceSlider = Tabs.Aimbot:CreateSlider({
325	Name = "Max Distance (0 = unlimited)",
326	Range = {0, 1000},
327	Increment = 10,
328	Suffix = " studs",
329	CurrentValue = 0,
330	Flag = "MaxDistance",
331	Callback = function(Value)
332		aimMaxDistance = Value
333	end,
334})
335
336local DeadCheckToggle = Tabs.Aimbot:CreateToggle({
337	Name = "Dead Check",
338	CurrentValue = true,
339	Flag = "DeadCheck",
340	Callback = function(Value)
341		aimDeadCheck = Value
342	end,
343})
344
345local WallCheckToggle = Tabs.Aimbot:CreateToggle({
346	Name = "Wall Check",
347	CurrentValue = true,
348	Flag = "WallCheck",
349	Callback = function(Value)
350		aimWallCheck = Value
351	end,
352})
353
354-- Create FOV Circle
355fovCircle = Drawing.new("Circle")
356fovCircle.Thickness = 2
357fovCircle.NumSides = 100
358fovCircle.Radius = aimFOV
359fovCircle.Filled = false
360fovCircle.Visible = false
361fovCircle.ZIndex = 999
362fovCircle.Transparency = 1
363fovCircle.Color = aimbotFOVColor
364
365-- Helper: FIXED target validation with proper checks
366local function isValidTarget(player)
367	-- Basic existence checks
368	if not player then return false end
369	if player == LocalPlayer then return false end
370	if not player.Parent then return false end
371	
372	-- Character checks
373	local character = player.Character
374	if not character then return false end
375	if not character.Parent then return false end
376	
377	-- Humanoid checks
378	local humanoid = character:FindFirstChild("Humanoid")
379	if not humanoid then return false end
380	
381	-- Dead check
382	if aimDeadCheck then
383		if humanoid.Health <= 0 then return false end
384		if humanoid:GetState() == Enum.HumanoidStateType.Dead then return false end
385	end
386	
387	-- Target part existence
388	local targetPartName = aimbotLock or "Head"
389	local targetPart = character:FindFirstChild(targetPartName)
390	if not targetPart then return false end
391	
392	-- Distance check
393	if aimMaxDistance > 0 then
394		local myRoot = getRoot()
395		if myRoot then
396			local distance = (myRoot.Position - targetPart.Position).Magnitude
397			if distance > aimMaxDistance then
398				return false
399			end
400		else
401			return false
402		end
403	end
404	
405	-- Wall check (visibility check)
406	if aimWallCheck then
407		local myRoot = getRoot()
408		if not myRoot then return false end
409		
410		local origin = Camera.CFrame.Position
411		local direction = (targetPart.Position - origin)
412		local distance = direction.Magnitude
413		
414		local ray = Ray.new(origin, direction.Unit * distance)
415		local ignoreList = {getCharacter(), character}
416		
417		local hit, hitPosition = Workspace:FindPartOnRayWithIgnoreList(ray, ignoreList)
418		
419		-- If we hit something and it's not the target's character, they're behind a wall
420		if hit then
421			if not hit:IsDescendantOf(character) then
422				return false
423			end
424		end
425	end
426	
427	return true
428end
429
430local function getClosestPlayer(fov)
431	local closest, closestValue = nil, math.huge
432	local center = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
433	
434	for _, player in ipairs(Players:GetPlayers()) do
435		if not isValidTarget(player) then continue end
436		
437		local character = player.Character
438		if not character then continue end
439		
440		local targetPartName = aimbotLock or "Head"
441		local targetPart = character:FindFirstChild(targetPartName)
442		if not targetPart then continue end
443		
444		local pos, onScreen = Camera:WorldToViewportPoint(targetPart.Position)
445		if not onScreen then continue end
446		
447		local screenPos = Vector2.new(pos.X, pos.Y)
448		local dist = (center - screenPos).Magnitude
449		
450		if fov and dist > fov then continue end
451		
452		local value
453		if aimPriority == "Distance" then
454			value = dist
455		else
456			local humanoid = character:FindFirstChild("Humanoid")
457			if humanoid then
458				value = humanoid.Health
459			else
460				value = math.huge
461			end
462		end
463		
464		if value < closestValue then
465			closestValue = value
466			closest = player
467		end
468	end
469	
470	return closest
471end
472
473-- Keep track of locked target
474local currentlyLockedTarget = nil
475local lastTriggerShot = 0
476
477-- Aimbot Render loop with Auto Lock and Smoothness
478connections["Aimbot"] = RunService:BindToRenderStep("Aimbot", Enum.RenderPriority.Camera.Value, function(dt)
479	-- Update FOV circle position
480	if fovCircle then
481		fovCircle.Position = Vector2.new(Camera.ViewportSize.X / 2, Camera.ViewportSize.Y / 2)
482		fovCircle.Radius = aimFOV
483		fovCircle.Visible = aimbotShowFOV
484		fovCircle.Color = aimbotFOVColor
485	end
486
487	if not aimbotEnabled then
488		currentlyLockedTarget = nil
489		return
490	end
491
492	local targetToAim = nil
493
494	-- Auto Lock logic with validation
495	if aimbotAutoLock and currentlyLockedTarget then
496		if isValidTarget(currentlyLockedTarget) then
497			targetToAim = currentlyLockedTarget
498		else
499			currentlyLockedTarget = nil
500		end
501
502-- [[ SCRIPT RECORTADO PARA PERFORMANCE ]]
503-- O código é muito grande para renderizar completamente.
504-- Use o botão 'Copy Script' ou 'Download' para pegar o código completo.

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[🥇] Ink Game

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@hidley
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